tag:blogger.com,1999:blog-49233319871425821352024-03-13T16:49:14.408-04:00Chad Bordwell Game DevChadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.comBlogger70125tag:blogger.com,1999:blog-4923331987142582135.post-463596926978340482026-07-03T15:29:00.020-04:002022-11-29T14:23:19.077-05:00Hello & Welcome<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfh1pCi8bhkvGE1klw1_wbuJ0-toPYJlvBkVSluArmoZntqDALPZdHsT9lr4xkOzmau-g-1dGcRXzM-wGJRuUsXgHQd4EZeG3SkuL8aCGKC9TWnKjv9IwHQbzdlp75M8z9cDmw7qOMmIA/s1600/IMG_20180726_104958.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfh1pCi8bhkvGE1klw1_wbuJ0-toPYJlvBkVSluArmoZntqDALPZdHsT9lr4xkOzmau-g-1dGcRXzM-wGJRuUsXgHQd4EZeG3SkuL8aCGKC9TWnKjv9IwHQbzdlp75M8z9cDmw7qOMmIA/s200/IMG_20180726_104958.jpg" width="186" /></a> Hi, I’m Chad Bordwell. I've been working in the game industry since 1997. I've shipped over 10 AAA titles, such as Return to Castle Wolfenstein, Jedi Knight: Outcast, Quake4, Assassin's Creed: Unity, and Farcry 5.<br />
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Primarily my roles in the industry have been in game design, level design, and mission scripting for single player and cooperative game play. The majority of my shipped titles have released on Playstation, Xbox, and PC.<br /></div><div class="MsoNormal"><br /></div><div class="MsoNormal">If you're interested in my skill set for your company please contact me through LinkedIn or visit the contact page for my most current contact information.</div><div class="MsoNormal"><br />Thanks for stopping by.</div><div class="MsoNormal"><br /></div>
<a href="https://www.linkedin.com/in/chad-bordwell-2902873">LinkedIn</a><br />
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Thanks<br />
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Chad<br />
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<br />Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com1tag:blogger.com,1999:blog-4923331987142582135.post-38575727159323912952023-01-24T20:10:00.002-05:002023-01-24T20:15:31.243-05:00Squanch Games Cuts Ties With Justin Roiland<p> Squanch Games shared this message today. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsdaKRDXgeotPgeV1tkmysKpFCKn_4YoSQLBQrKg37IOdaOdv0zFnLUDKOMJjXyjtWL_UdB89sTcS5-hFChsf4yI2-4H6q5iNBm5z7bE8KWlYnR7HKYDs_XiJvI5-kPyS3qZrH1qMataTVnwcQIy7q_kUF63Oan6Rw4zDMC1dM9Rv1Q6sakFd2FEVo/s1117/squanch.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1059" data-original-width="1117" height="379" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsdaKRDXgeotPgeV1tkmysKpFCKn_4YoSQLBQrKg37IOdaOdv0zFnLUDKOMJjXyjtWL_UdB89sTcS5-hFChsf4yI2-4H6q5iNBm5z7bE8KWlYnR7HKYDs_XiJvI5-kPyS3qZrH1qMataTVnwcQIy7q_kUF63Oan6Rw4zDMC1dM9Rv1Q6sakFd2FEVo/w400-h379/squanch.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>It's a sad situation for the team who worked hard and made a successful game, but will now suffer from their association to him. I enjoyed the one year I contracted with the team at Squanch. They are a great group that deserves success. I hope they can recover from this.<p></p><div>Adult Swim also announced cutting ties with Roiland, buit will continue Rick and Morty with a new voice actor.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglKv_RZLLqP6Vho12qW_wr0GcR0zH9HHmDdqlyn-hNty2EYU1B9O4OlLLuaoo_k3QINFdI_M-Z2PCHUBJPRI3QdjXi0W7Vug-ckIiUecs44HFQ_LnycUom7kFem7ay_tt7XBng4ihPCNqITGAZ7KRGrKWX6k8-F88LXIQF-v6ZU9UbOF0sJrdw2us5/s670/adult%20swim.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="670" data-original-width="670" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglKv_RZLLqP6Vho12qW_wr0GcR0zH9HHmDdqlyn-hNty2EYU1B9O4OlLLuaoo_k3QINFdI_M-Z2PCHUBJPRI3QdjXi0W7Vug-ckIiUecs44HFQ_LnycUom7kFem7ay_tt7XBng4ihPCNqITGAZ7KRGrKWX6k8-F88LXIQF-v6ZU9UbOF0sJrdw2us5/s320/adult%20swim.png" width="320" /></a></div>Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-53697287648213660082022-11-29T13:37:00.001-05:002022-11-29T13:37:51.907-05:00Accepted a Design role at Something Wicked Games<p>I'm happy yo announce I've accepted a Senior Level Design role a Something Wicked Games! </p><p>Something Wicked is a new company created by industry veterans that have brought us games like Fallout 3 & 4, Dragon Age: Inquisition, Elder Scrolls: Skyrim. These are many of the games I love so I'm very excited to be a part of their upcoming project Wyrdsong.</p><p>Wyrdsong has just started development so there isn't much I can say but I can show you some teasers that have been made public.<br /><br /><br /></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="362" src="https://www.youtube.com/embed/x5s48vY3Du8" width="482" youtube-src-id="x5s48vY3Du8"></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">They've also released some equally moody concept art.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSs0kPO__dEEpE2Gtige-Y-0wPydI3j7trKsxOrCoDxJkjCxZbkIMsg6mIfqe-FSQRBGC9zt0kiRwmCw4ap1amt4jkAzi4g6aIKPNJsT2XMRZOK4fdzS1JP0YGnf_uEZxuMdX6PaG00gh3T5CrGtk_yAEK9wFPlkf_JhB2LcvoCRlzxec-Mwcp4LSl/s4096/FeOu8UBXgAQ-mM6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2015" data-original-width="4096" height="157" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSs0kPO__dEEpE2Gtige-Y-0wPydI3j7trKsxOrCoDxJkjCxZbkIMsg6mIfqe-FSQRBGC9zt0kiRwmCw4ap1amt4jkAzi4g6aIKPNJsT2XMRZOK4fdzS1JP0YGnf_uEZxuMdX6PaG00gh3T5CrGtk_yAEK9wFPlkf_JhB2LcvoCRlzxec-Mwcp4LSl/s320/FeOu8UBXgAQ-mM6.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5L-U7PRMG833WikG6QAU8dplm53_TD3ZSuw7QVALLpBMFzw1GlT1jnFdpaBPh58RbPtI6fqf6Un1HmAfQszII7kTnPS3YHddafV6-nk2LOWhEUDhYBqjntGJ3pCYdbOuiD1kMazyopQA5JBSQ3570ZcHI57_xtgsLSo_D7wVbec4J0ZXy3qVSZo0f/s1000/FhDe8DZaMAEgBGI.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="751" data-original-width="1000" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5L-U7PRMG833WikG6QAU8dplm53_TD3ZSuw7QVALLpBMFzw1GlT1jnFdpaBPh58RbPtI6fqf6Un1HmAfQszII7kTnPS3YHddafV6-nk2LOWhEUDhYBqjntGJ3pCYdbOuiD1kMazyopQA5JBSQ3570ZcHI57_xtgsLSo_D7wVbec4J0ZXy3qVSZo0f/s320/FhDe8DZaMAEgBGI.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim26JMWR21amXnJYqLGLOicRrOIlafbaBB0YpdXjWptk9qJpawlyjIAhuphJls1pleX--7BkRSVMrucDneTDpmFoqKZgflQeNlO4vdVaEWEjapnn1SR5J6EXwCqFcexXeIYxgwH7tu0xSv95B_R5t2DGqLYZYWQuwwE2RyJhvO7MFNQHSEKNpsT_K8/s1172/image%20(1).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="573" data-original-width="1172" height="156" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim26JMWR21amXnJYqLGLOicRrOIlafbaBB0YpdXjWptk9qJpawlyjIAhuphJls1pleX--7BkRSVMrucDneTDpmFoqKZgflQeNlO4vdVaEWEjapnn1SR5J6EXwCqFcexXeIYxgwH7tu0xSv95B_R5t2DGqLYZYWQuwwE2RyJhvO7MFNQHSEKNpsT_K8/s320/image%20(1).png" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGMkiOBdyaJlJcDEwMmvWKWv3ebnuB3Tg6AZyKnds_1s5hwLg2603M1orUOlLH04F0CCXdEL8y01cn7Hmhtnl92iDknAgyOq0eRJczqi0rvVu2SI0Vm_HCaMj7Imu7Gf59XcrxUpLfa26kHdIJfNja69mJ25RWGzebVHKCSEeNfCyTcFpEmsPkRG8s/s1139/image%20(2).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="670" data-original-width="1139" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGMkiOBdyaJlJcDEwMmvWKWv3ebnuB3Tg6AZyKnds_1s5hwLg2603M1orUOlLH04F0CCXdEL8y01cn7Hmhtnl92iDknAgyOq0eRJczqi0rvVu2SI0Vm_HCaMj7Imu7Gf59XcrxUpLfa26kHdIJfNja69mJ25RWGzebVHKCSEeNfCyTcFpEmsPkRG8s/s320/image%20(2).png" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjemkCD9ewT3aXJI8KtFUb0GuA2kEgqoSVdF4_KnLkc9o2K5IK53MeNtkzBrAciu7tha4nLCva-n7VUpL--AUeWiRPRNweNFx27-e3GL2Stb5G0isG5anKHTkwi_Rde_8D6EXMw75xHa7UVxfaWmRr6dAjtP1T0cEeXhOzxUuiq1V-JZuS8L36xFYlq/s681/image%20(3).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="681" data-original-width="467" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjemkCD9ewT3aXJI8KtFUb0GuA2kEgqoSVdF4_KnLkc9o2K5IK53MeNtkzBrAciu7tha4nLCva-n7VUpL--AUeWiRPRNweNFx27-e3GL2Stb5G0isG5anKHTkwi_Rde_8D6EXMw75xHa7UVxfaWmRr6dAjtP1T0cEeXhOzxUuiq1V-JZuS8L36xFYlq/s320/image%20(3).png" width="219" /></a></div><br />Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-78932886655195834572022-06-12T23:09:00.001-04:002022-06-12T23:09:26.858-04:00Squanch Games Reveals High On Life<p> Hey everyone. As you may know Squanch Games is a company lead by Rick & Morty creator Justin Roiland. They finally revealed the title I was working on with them in 2020. It's called High On Life about an alien cartel that is selling humans as drugs for aliens. So you and some talking guns team up to take them down. <br /><br />Looking at the trailer I see some familiar things and also some great new stuff! Hope they don't forget about me in the credits, but seriously Squanch was a fun group of people. Glad to see the game is alive and doing well. Can't wait to play it. <br /><br />Check out the trailer!<br /><br /><br /></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/kx56ecTCbOU" width="424" youtube-src-id="kx56ecTCbOU"></iframe></div><br />Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-87404684832036910382021-10-07T20:20:00.004-04:002021-10-07T20:22:35.423-04:00Farcry 6 Shipped Today!Since I left the project before it finished I wasn't sure if they would credit me or not. It appears that I did make the credits however.<br /><br /><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZZdFlwc6iCV8L-JUo35fHtgplA7tfOmuClGLXtB_7ssEO5Mliu05AGuHVxbff6X_FwQX4mCj7tuqpSHVsg9rfAOcJEMRKRSMN9E-0PFOdoS8oETBGX1lgW8u5CZufuZc0yVFt_DLBG2Q/s831/Farcry+6+Credits.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="831" data-original-width="707" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZZdFlwc6iCV8L-JUo35fHtgplA7tfOmuClGLXtB_7ssEO5Mliu05AGuHVxbff6X_FwQX4mCj7tuqpSHVsg9rfAOcJEMRKRSMN9E-0PFOdoS8oETBGX1lgW8u5CZufuZc0yVFt_DLBG2Q/w340-h400/Farcry+6+Credits.png" width="340" /></a></div><br />While I was there I was the game designer and my main focus was on the new Outpost system. I'm not familiar with the shipped version but the version I was working on was each Outpost had an objective which players could choose to got for or not for bonus rewards. So if you wanted to get the objective you might need to sneak in stealthy or use only explosives, etc. But if you wanted to do the old kill everyone to concur an outpost you could do that too. But not sure what shipped.<br /><br />Anyway, congratz to the team and I guess to myself. haha<br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /></div><br /><br />Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-24541549014205016432021-07-13T14:28:00.003-04:002021-07-13T14:32:27.841-04:00Making the Jump to Lead Designer<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1a284uRtZDdluYluj38OpNEy9Uqea1fxYpo0tBik87NTGZ-jB9Iww53hRISdmQLV2h8ZXSet9Uvr1nkD6yEyHOGct8ziJC_vLdIJYvd8SXFcSL1J5gW2KPx1ov9XLGV4Ita4QSE_dsFg/s1694/Big-Leap.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1133" data-original-width="1694" height="134" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1a284uRtZDdluYluj38OpNEy9Uqea1fxYpo0tBik87NTGZ-jB9Iww53hRISdmQLV2h8ZXSet9Uvr1nkD6yEyHOGct8ziJC_vLdIJYvd8SXFcSL1J5gW2KPx1ov9XLGV4Ita4QSE_dsFg/w200-h134/Big-Leap.jpg" width="200" /></a></div><br />I have always steered clear of lead roles and after 25 years in the industry people start to look at you funny. But to me a lead role is a different job, a people managing job. I got into the game industry to make games, not manage people. Most of the leads I knew barely knew how to open the editor the team used. I didn't want to be that person.<br /><br />However when I started at Lost Boys as a Senior Designer they immediately approached me about being the Design Lead of the project. At first I was pretty reluctant but they said give it a try. If it works out great, if not I'm still a Senior Designer. So I thought what the hell, the industry expects this move out of people after a number of years and this was a great way to see if it would work for me.<br /><br />After 5 months in the role I'm shocked to say I really enjoy it! I'm in fact kicking myself that I didn't make the move sooner. I've been a senior designer so long I didn't even realize I was in a rut. Now with the new role and responsibilities work seems fresh and exciting again! <p></p><p>I can't wait to share what I'm working on, but for now I'd really love to thank Chase at Lost Boys for offering this opportunity to me. And for doing it in such a way that didn't intimidate me from taking it. </p><p><br /></p><p>- Chad</p>Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-14027141584277774662021-02-21T02:32:00.002-05:002021-02-21T02:32:55.909-05:00New Contract Signed<p> Just signed a new contract with Lost Boys Interactive. As usual I can't talk about what we'll be working on but really looking forward to the project. <br /><br />Lost Boys is an independent developer with two locations, Austin Texas and my old Raven stomping grounds Madison Wisconsin. But I'll still be working remotely here in Toronto under my company Dark Arts Development.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfowUKzpnWBBqSM-3nwaYKEJkT_tMOq6NSITRE3f0ND0HcLMTkoLXvasMq2SjUCT7oDRff8WZHATW-z_C6dKAz4nWaG8fjquzUBg9Ds29mJpdqn3jkeAF2y5SjMuAo7QJAUDgrXyIX7-M/s960/lostboys.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="960" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfowUKzpnWBBqSM-3nwaYKEJkT_tMOq6NSITRE3f0ND0HcLMTkoLXvasMq2SjUCT7oDRff8WZHATW-z_C6dKAz4nWaG8fjquzUBg9Ds29mJpdqn3jkeAF2y5SjMuAo7QJAUDgrXyIX7-M/w400-h400/lostboys.jpg" width="400" /></a></div><br /><p><br /></p>Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-63333016318969296692021-02-20T15:12:00.002-05:002021-02-20T15:12:36.957-05:00Goodbye to Squanch Games<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIl2r97L1pAZZMLmQxvvjSOGhcokLatWUZijLjSNHe29FnmWeOMMYUopS9iHpcs0NCWBHKQbxHdA3XaykskwEmEnIptgB7H5J50TwSTuvr9bPTAQvyuIlmi20Ll_XEO1Q_QaDDoLIbL9E/s1000/SquanchBois.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="494" data-original-width="1000" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIl2r97L1pAZZMLmQxvvjSOGhcokLatWUZijLjSNHe29FnmWeOMMYUopS9iHpcs0NCWBHKQbxHdA3XaykskwEmEnIptgB7H5J50TwSTuvr9bPTAQvyuIlmi20Ll_XEO1Q_QaDDoLIbL9E/s320/SquanchBois.jpg" width="320" /></a></div><p></p><p>As we approach March my one year contract with Squanch Games comes to an end. It's been a pleasure working with the team there. As you'd expect from a company created by Justin Roiland it was a lot of laughs. Squanch has such a unique team whom certainly work by the beat of their own drum.<br /><br />Squanch was my first excursion into the indie game dev space after 20+ years of AAA which was quite an experience. My contract was a remote one that began before COVID even hit, so I was working remote before it was cool. There was plans to go to LA and meet the team, which unfortunately was not able to happen. It would have been nice to see everyone face to face.</p><p>So goodbye Squanch, I wish them great luck with their title and look forward to its release. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJpVeBYykGAPWzZJakSAkXCwQJBHgVJ4PMpr2PszEGqGNGXpKOfqYnp5sye56JM80tJI4i8q1GTre4dbpFopzJQMWBj2NhCYB37gyt42ZvMCz_9RTjls0RK6VXzJb3vxMTWO9di6h4qqc/s1920/ss_0d66999ff720e8a0b0fe4bd151627d2f6d4a1e42.1920x1080.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJpVeBYykGAPWzZJakSAkXCwQJBHgVJ4PMpr2PszEGqGNGXpKOfqYnp5sye56JM80tJI4i8q1GTre4dbpFopzJQMWBj2NhCYB37gyt42ZvMCz_9RTjls0RK6VXzJb3vxMTWO9di6h4qqc/s320/ss_0d66999ff720e8a0b0fe4bd151627d2f6d4a1e42.1920x1080.jpg" width="320" /></a></div><br /><p><br /></p>Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-2638129072778880842021-02-20T14:33:00.000-05:002021-02-20T14:33:01.447-05:00LinkedIn Company Page - CHECK<p> Finally put together a company page for Dark Arts Development Inc over on LinkedIn. After a year of contracting it looks like I'm going to continue so might as well make it official. <br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgStg6sIVQDYBFuW1n2nyl1twzwgKBhAkoIAp2ERtfXY6zYnh40W6aOyn3U07qBtQWmaLbvsjzUQYWQz5JHtiZMzvL46WKcpjrK-3XGeP-WzqwuTFTz4v3pY2MOMKNWgazd9zEM7WBWq4s/s1130/linkedin.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="300" data-original-width="1130" height="106" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgStg6sIVQDYBFuW1n2nyl1twzwgKBhAkoIAp2ERtfXY6zYnh40W6aOyn3U07qBtQWmaLbvsjzUQYWQz5JHtiZMzvL46WKcpjrK-3XGeP-WzqwuTFTz4v3pY2MOMKNWgazd9zEM7WBWq4s/w400-h106/linkedin.png" width="400" /></a><br /><a href="https://www.linkedin.com/company/dark-arts-development/">https://www.linkedin.com/company/dark-arts-development/</a></div><br /><div>And to go with this I began the creation of an official Dark Arts Development web page. It's currently under construction but it's a start.</div><div style="text-align: center;"><a href="https://darkartsdevelopment.com/">Dark Arts Development Inc.</a><br /></div><div style="text-align: center;"><br /></div><div style="text-align: center;"><br /></div>Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-8020922400389713902021-01-04T17:16:00.007-05:002021-01-04T17:18:09.732-05:00My Current Contract Information<p> Hi! </p><p>With the start of the new year I've been contacted by many companies asking if I'm interested in new roles. My current situation is I'm under contract with Squanch Games until March 16th. So far they have not expressed whether they are interested in renewing the contract or not.</p><p>Although my current contract does allow me to work with other companies I've found most prefer that I work exclusively with them so until March that would not be possible.</p><p>That being said feel free to contact me if your company is interested in working with me before my contract ends or if you'd like to talk about roles starting after March 16th. </p><p><br /></p><p>Thanks for your interest and have a great new year!</p><p><br /></p><p>Chad</p>Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-38699424122983084702020-07-23T11:39:00.000-04:002020-07-23T11:39:49.979-04:00Squanch Games WON'T Be doing VR in the Next Game<div class="separator" style="clear: both; text-align: center;">
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Since I started working at Squanch I've been asked this question a lot. Will the next game be VR. Of course I wasn't allowed to talk about the project, but Squanch CEO Tanya Watson publicly gave the answer. Nope.<br />
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There's no need for me to regurgitate the article so go read it for yourself.<br />
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<a href="https://www.gamesindustry.biz/articles/2020-07-23-squanch-games-shelves-vr-focus-for-now" target="_blank">Squanch Games Shelves VR</a>Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-76875346969211995532020-07-12T16:33:00.000-04:002020-07-12T16:50:47.922-04:00Farcry 6<div class="separator" style="clear: both; text-align: center;">
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Here is the project I was working on when I left Ubisoft. In Farcry 6 you can expect the typical Farcry experience this time based in a Cuba-like world . If you're a fan of the past Farcry games then here comes some more of it. Glad to see people seem excited for it.<br />
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<br />Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-21602888536471042792020-07-10T17:51:00.000-04:002020-07-12T16:51:39.355-04:00Ubisoft News & Recent Harassment Allegations<div class="separator" style="clear: both; text-align: center;">
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As I'm sure many of you are aware Ubisoft has had some issues come to light regarding employee allegations of harassment and poor management. If not you can follow the link. <a href="https://www.gamespot.com/articles/ubisoft-is-reworking-how-it-deals-with-employee-co/1100-6479113/?ServiceType=twitter&TheTime=2020-06-29T21%3A41%3A00&ftag=ftag%3DGSS-05-10aab8e&UniqueID=392B5F80-BA51-11EA-B694-0AC6923C408C&PostType=link" target="_blank">HERE</a> to learn more.<br />
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I worked at Ubisoft Toronto for 8 years and worked with some of the individuals in question. That being said I do not find these allegations surprising. The writing was on the wall for a long time with this individual and no action was taken. Seeing interactions between this person and others from the outside I couldn't tell if they were welcomed or not. I suspected issues (from seeing him following various women around like a puppy) but I never witnessed more. However I also didn't attended company social gatherings.<br />
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Ubisoft Toronto in my opinion spent WAY too much money on booze and parties. They had an after hours party in the building once a month as well as individual team parties after most milestones. With multiple team this was a lot of partying. All parties included beer and many times hard liqueur. I rarely attended these because I had a long commute and could never see how I could party then drive the hour home. I would much rather the money had been given as an employee bonus instead, so we all could enjoy the rewards. Plus we now see that these parties gave potential office predators a prime hunting ground.<br />
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For me personally I found HR at Ubisoft to be a COMPLETE failure as a place to go when you're having personal or career issues. For instance I entered the game industry to make games, not to become a manager. However I found Ubisoft unable to handle a veteran developer uninterested in moving into management. It seemed if you're content in your role you will be replaced. I went to HR about these issues and look, I don't work there anymore. Guess how that went? Of course these issues I encountered are nothing compared to the sexual harassment others encountered working there.<br />
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So now that this dirt is all out there in the public eye, management is suddenly very concerned. CEO Yves Guillemot made a statement about how shocked he is and how change needs to happen. His statement <a href="https://news.ubisoft.com/en-us/article/7yV2TRI9Zj3G545bnoc3ub/change-starts-today" target="_blank">HERE</a>.<br />
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In closing I'm thrilled to no longer be employed at Ubisoft Toronto and am truly saddened to hear some of my co-workers had to endure this type of treatment daily. ALL events at Ubisoft Toronto were ravenously tweeted and posted on Instagram for the "Look how awesome we are." PR pieces. I don't think an event would happen at UbiTor if it couldn't be part of a PR spin. UbiTor worked hard to publicly created an image of being at the forefront of equality & LGBTQ issues in the gaming industry, but internally failed to uphold these beliefs.<br />
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<b>UPDATE:</b> And the news continues. Serge and Yannis also stepped down as well as the head of HR Cecile Cornet. Serge was the guy that made all the go/no go calls for most if not all Ubisoft titles. Yannis was the president of Ubisoft Canada. I would assume Cecile resigned for protecting them instead of taking action however that is just my speculation.<br />
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Read more <a href="https://www.gamesindustry.biz/articles/2020-07-12-three-more-ubisoft-executives-step-down-over-toxic-culture" target="_blank">HERE</a><br />
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<i>NOTE: HR is there to help the company. The company signs their pay checks, their job is to protect them. They aren't there to help employees with their problems. They're there to stop employee problems from hurting the company. Be on your guard, question the things they say. My girlfriend went to her company HR department about a harassment issue. They express how important it was that she came to them and scheduled a meeting with her for the next day. Magically she was "laid off" that afternoon. Was it wrong and illegal? Sure but it still happened and she didn't have the funds to fight it. So really consider that before going to them with an issue. I'm not saying don't address the issues with them, I'm saying be prepared. HR is not your friend.</i><br />
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<br />Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-41694655409011249892020-03-02T18:22:00.001-05:002020-03-04T13:03:37.552-05:00Time to Announce a Squanchy Career Change<div class="separator" style="clear: both; text-align: center;">
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I'm pretty excited to share that I have accepted a contract role as a Senior Level Designer for Squanch Games to work on an unannounced title. You may know Squanch Games as the company started by Justin Roiland, co-creator of Rick & Morty. Their most recent shipped title was Trover Saves the Universe which I personally loved.<br />
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Also in more exciting news since I've chosen to work remotely here in Toronto. Because of this I needed to start my own corporation due to international legal mumbo jumbo. So I registered one in Ontario and called Dark Arts Development Inc. That technically this means I've also created my own game company! So far 2020 is looking pretty exciting.<br />
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I'd also like to thank Ubisoft Toronto for inadvertently forcing me out of the dead end job doldrums I was stuck in while working there. Making the same title again and again and again, that's the stuff which crushes your creative soul. So thanks for not caring and good luck to those still trapped in the Ubi "game factory."Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-47284861361250543102020-02-01T14:23:00.000-05:002020-03-02T23:16:10.127-05:00Ubisoft & Coffee Gripe <div class="separator" style="clear: both; text-align: center;">
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So this is kind of a dumb thing but it bugs me. I've been around the industry for awhile & worked at several companies.Usually the studio wants to encourage you to be at your job, happy, and working. So they offer little perks. Raven for instance had free coffee and free soda 24/7. Gray Matter was really over the top. They had a full stocked fridge and would go get anything you wanted upon request. Hell they even bought me a pillow and blanket so I could sleep on the floor of my office. But the standard at all companies I've been at is free coffee.<br />
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Ubisoft however doesn't really give you free anything. Sometimes they have fruit. But snacks, coffee, soda, are all through vending machines. And pretty high priced vending machines. A candy bar would cost you $1.50, chips $1.25, and a can of soda $1. So screw that, we'd go out for coffee. Going out gives you a chance to step away from the monitors and take a breather. Since Ubisoft has around 800 employees several coffee shops sprung up within walking distance. So you also were supporting the local economy which is the whole point of Ontario giving them tax breaks, to help boost business overall.<br />
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Now I see Ubisoft Toronto added an "in house" coffee shop. Not a free coffee shop, hell no. A full fledged pay for coffee and pastries coffee shop, with a freakin' menus on the wall and everything. What the actual fuck??<br />
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It totally reminds me of the old mining companies that would setup a town around the mine. Then charge their workers for food, rent, supplies, medical care, which was basically taking back the money they pay them. I believe these practices were deemed illegal? lol<br />
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Then there are all those local coffee shops. They will be going out of business shortly. That's gonna be a huge hit on their livelihood. So much for supporting the local economy.<br />
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But seriously not cool. Just have plain standard FREE coffee machines in-house, then let people go to the local businesses for the special coffees and pastries. Their employees work long and hard, literally making Ubisoft millions of dollars. Buy them a fucking cup of coffee.<br />
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<br />Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-5166199729264996682020-02-01T13:06:00.000-05:002020-02-01T13:06:40.924-05:00Better Late Than NeverI finally bought a Nintendo Switch. <br />
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I've never been a Nintendo guy, I was Team Sega. Master System, Genesis, Dreamcast, that was my jam. Nintendo was always I little too family friendly for my liking. I wanted games with an edge. Ironically though the Nintendo games I loved were freakin' Pokemon & Animal Crossing which aren't very edgy at all. haha<br />
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But the Nintendo Switch is different. As we all now know it offers loads of games from all kinds of developers & it's super convenient as a hand held or living room console. So I wanted one. I'm a sucker for special editions and jumped on the Animal Crossing Edition when it went up for sale at midnight. Luckily I got one! Now I just have to wait for March. But I'm pretty excited to finally get one.<br />
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My girlfriend was not impressed. She said it looks like it's for babies. But I explained to her that the cute raccoons on the dock are Tom Nook and his nephews. He's basically a slum lord asshole that takes all your money. lol<br />
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<br />Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-22090515347313423032019-12-11T14:36:00.000-05:002019-12-11T15:11:34.546-05:00Check Out This Position. Crazy!I saw this position posted for a level designer at Fat Shark. <a href="https://jobs.fatsharkgames.com/jobs/792250-level-designer-temp-position?utm_source=new_job&utm_medium=email&utm_content=email-cta-apply&utm_campaign=new_job_email">CLICK</a><br />
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<i><b>Application details</b><br /><b>Location</b>: Stockholm<br /><b>Form of Employment</b>: Temporary position <br /><b>Start date</b>: February 2020<br /><b>End Date</b>: September 2020<br /><br />Since this is an on-site & temporary position, we will unfortunately not be able to provide any relocation assistance and won't be considering applications for remote work.<br /><br />We will be reviewing applications and interviewing candidates continuously throughout the application period.</i><br />
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So they aren't accepting remote work. They aren't going to help you move to Sweden. And after a complete relocation out of your own pocket they're letting you go after 8 months. Seemingly the reward is for the privilege of working with them??<br />
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They should just accept remote work if they aren't willing to pay for relocation. You just know some desperate kid is going to try to make this work.<br />
<br />Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-65485142837620780342019-12-06T12:41:00.000-05:002019-12-06T14:23:44.029-05:00Your Experience Has Little Value<div class="separator" style="clear: both; text-align: center;">
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I've been searching for a new position these last few months. I've seen an interesting trend that I didn't expect, and I find it pretty disheartening.<br />
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If you've been working at a big AAA game developer more than likely you've been using their proprietary engine. In my case I was working with Dunia which is a far deviated version of the CryTech engine. I've worked with this engine for almost 9 years. My role was to build and script game play areas and missions. I did not consider however that while I was working with Dunia the industry was changing.<br />
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Unreal 4 & Unity made game development so much more accessible for small startups which is was great! Big AAA publishers are really more of a money machine who's goal is to churn out cash rather than taking risks with innovative ideas. Giving these little studios access to make something new not only helped them, but it helped the industry as a whole. The competition forces AAA out of their comfort zones and drives the whole industry forward. So when the time came for me to move on I jumped out into the job market with 20+ years of game development experience expecting that I'd be in demand, but that was the wrong assumption.<br />
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Working for 8+ years with a proprietary engine translates to zero experience for most companies that use UE4 or Unity. They're not interested in dealing with anyone that would need to get up to speed with their production. They want someone that has been living with their engine daily for years. Sure, I've used UE4 and I can create a map and script it but this is not a major part of my portfolio. I've been building in Dunia and id Tech engines shipping titles like Farcry 5 but this is of no value to them. I had one developer straight up tell me, "M<span style="color: inherit; font-family: inherit; font-size: inherit; font-style: inherit; font-weight: inherit;">y years of experience means nothing because it was with proprietary engines. I have no useful knowledge for UE4 / Unity devs." He went on to say, "You need to be using UE4 every day for 2 to 3 years min."</span><br />
<span style="color: inherit; font-family: inherit; font-size: inherit; font-style: inherit; font-weight: inherit;"><br /></span>
<span style="color: inherit; font-family: inherit; font-size: inherit; font-style: inherit; font-weight: inherit;">Let me be frank about this shortsightedness. Most game engines are similar. They all basically do the same thing. For a person to move from one to another does require some time to get up to speed. An experienced designer generally knows what they are looking for, they just need to learn where to find it in an unfamiliar engine environment. This would take two weeks, maybe three. After that you then have a designer that has shipped top selling AAA titles since before you even started in the business. Isn't that worth it? Are two weeks going to be such a setback? I shared this feedback with a friend and studio Creative Director he replied, "What a load of bullshit. That excludes so much of the industry workforce."</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI0aizNmBqE2rjDfEf6quBYfSFS_8jkkyuyX6T0LMmuv-rrflMLq7McuHnV2KwCgqmtx1YaDbHJLnvYSdFJQ1l2-N4Hj8w9XR76xgdq79NzQ020CTBKJUXpPlIezlR-vWBEey1xCh-yDQ/s1600/3ea52bb2704af792550a40f95059df49.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="480" data-original-width="471" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI0aizNmBqE2rjDfEf6quBYfSFS_8jkkyuyX6T0LMmuv-rrflMLq7McuHnV2KwCgqmtx1YaDbHJLnvYSdFJQ1l2-N4Hj8w9XR76xgdq79NzQ020CTBKJUXpPlIezlR-vWBEey1xCh-yDQ/s200/3ea52bb2704af792550a40f95059df49.png" width="196" /></a></div>
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<span style="color: inherit; font-family: inherit; font-size: inherit; font-style: inherit; font-weight: inherit;">This attitude isn't just in regards to engine experience, its with platforms as well. People that have worked on PC or console titles are at a huge disadvantage if they're looking to change to mobile or VR development. Mobile studios aren't interested in console devs and vice versa. Even within familiar platforms if you've only worked on single play VS multiplayer or if you've never worked on a free-to-play game you're immediately less desirable. So what are these developers looking for? I think I've found the answer.</span><br />
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Right now the majority of studios don't seem to be looking for creative, experienced people to help improve their titles. They want someone who can quickly fill a seat and close some JIRA tasks. No thinking required or even desired.Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-58043802471831987302019-11-21T13:43:00.000-05:002019-11-21T13:43:45.253-05:00Google Stadia Experience<div class="separator" style="clear: both; text-align: center;">
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I received a package in the mail yesterday. Kind of forgot I had pre-ordered the Google Stadia back in June. Since we are a developer I thought I should have one. I have to say I was VERY skeptical. I had ordered a Steam Link in the past and expected the same laggy performance. </div>
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So I hooked up the Chromecast, installed the phone apps. Our router is in the center of the home on the first floor and the TV I was using was in our basement entertainment area, so wireless. I launched Destiny 2 and it instantly started playing of course with no installing. I experienced zero lag or rubberbanding, and the graphics looked great! It was actually pretty amazing.<br /></div>
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Ultimately I wished the subscription service was more like Netflix where you have unlimited access to a game library but that's really a dream service I'm not sure will ever exist. I've heard with Stadia the subscription won't be required to play games which makes it more like an Xbox Live or Playstation Plus service which makes sense.</div>
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Overall I must say I was impressed with the performance. I'm looking forward to their title choices expanding and I'm optimistic for what's to come from this.</div>
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Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-42942824607281440342019-09-27T14:34:00.000-04:002019-09-27T14:34:10.276-04:00A Great GDC Design Talk from MTG Designer Mark RosewaterHere's another great talk I wanted to share for those interested in game design. It's Mark Rosewater who has worked on Magic the Gathering for over 20 years. He's super easy to listen to and his observations cross into all aspects of games.<br />
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<a href="https://magic.wizards.com/en/articles/archive/making-magic/twenty-years-twenty-lessons-part-1-2016-05-30">https://magic.wizards.com/en/articles/archive/making-magic/twenty-years-twenty-lessons-part-1-2016-05-30</a><br />
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/QHHg99hwQGY/0.jpg" src="https://www.youtube.com/embed/QHHg99hwQGY?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-45824035927167654152019-09-27T11:17:00.000-04:002019-09-27T11:17:08.539-04:00The Witcher Series Design ProcessThe Witcher III is one of my favorite games to date with high hopes on Cyberpunk 2077. Here is a great video from one of Game Designers over at CD Projekt Red. If you're interested in game design he really hits the covers some awesome methods for creating good designs.<br />
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/moW8-MXjivs/0.jpg" src="https://www.youtube.com/embed/moW8-MXjivs?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-9650597521186080122018-07-10T18:42:00.000-04:002018-07-11T13:02:45.695-04:00Will Game Services Ever Think Globally?<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_apACXBuNpaUYj8iLuWJXoUE_26FmgpDefavyZnLbuY2m-DXcMa7osi6nM3k6lBvOZOWXp6O7otG2TxG_XttgDY79n7C7Ep0z_8Ooc8PTTK4yqOMQ_HZ9sF718C5_XXD7bhSJcyUz4k0/s1600/global-channel-450-800.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_apACXBuNpaUYj8iLuWJXoUE_26FmgpDefavyZnLbuY2m-DXcMa7osi6nM3k6lBvOZOWXp6O7otG2TxG_XttgDY79n7C7Ep0z_8Ooc8PTTK4yqOMQ_HZ9sF718C5_XXD7bhSJcyUz4k0/s320/global-channel-450-800.jpg" width="320" /></a></div>
Does anyone else find it strange that big global companies
like Amazon, Sony, Microsoft, etc. don’t think globally?<span style="mso-spacerun: yes;"> </span>As a game developer you move a lot and not necessarily
within your country.<span style="mso-spacerun: yes;"> </span>Very often people
move to different countries to work in the field.<span style="mso-spacerun: yes;"> </span><br />
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So let’s say you move from the US to Canada.<span style="mso-spacerun: yes;"> </span>When you moved you certainly aren’t going to buy all new consoles, & why would you?<span style="mso-spacerun: yes;"> Maybe you will when you find </span>your Sony and Microsoft accounts don’t transfer across borders.<span style="mso-spacerun: yes;"> </span>You can no longer add money to the accounts
to buy games because you have a US account and you can't use your new credit card with a Canadian billing address.<span style="mso-spacerun: yes;"> </span>Calling them for help
you’re told nothing they can do. And don't think buying a points card will work, codes only work in the country of the account. Meaning if you have your US Sony account and you buy a points card at a Canadian Best Buy the code won't work.</div>
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Blizzard is the same, if you made a US account you cannot change the address to Canada to buy loot crates or items in your Blizzard games.<span style="mso-spacerun: yes;"> </span>Steam allows you to change countries but recently changed their policy so you cannot gift games to other countries because of “regional restrictions."<span style="mso-spacerun: yes;"> </span>So forget buying that game to
your relative back in the States over Steam.<span style="mso-spacerun: yes;"> </span>It’s
not just game services.<span style="mso-spacerun: yes;"> </span>Most online
stores will only allow you to ship to the same country as your credit card’s
billing address. This makes holiday gift giving a nightmare every year.<o:p></o:p></div>
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Ironically the companies blocking you from using things
across borders hire game developers from all over the world.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>They
will come and encounter these limitations on the very systems they are
developing games for. <o:p></o:p></div>
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As the world get smaller and smaller game services should change to meet the needs of people that don't stay in their hometowns their entire lives.<o:p></o:p></div>
<br />Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-81531948178453725562018-03-27T11:44:00.000-04:002018-03-27T11:44:13.077-04:00Farcry 5 Is In Stores Now<br />
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Another game in the hopper. Farcry 5 released today.<span style="mso-spacerun: yes;"> </span>I hope you all enjoy it.<span style="mso-spacerun: yes;"> </span>It was very interesting working on a Farcry
game based in the US, created by a French company in Canada. I was a Senior Level
Designer on this title at the Toronto studio, which focused on the Northern
region of the game.<span style="mso-spacerun: yes;"> </span>I’m very proud of
the work we all did on Farcry 5.<span style="mso-spacerun: yes;"> </span></div>
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I had to do most of my development with the sound off. The words of the cult leader, the Father in my ears all day was getting to me. I think
it has an unsettling familiarity that Americans such as myself can feel.I could write a whole thing about that but I'm not sure what I'm allowed to talk about so just play it and see if it speaks to you as well.</div>
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I grabbed a PS4 copy in hopes that I will buy a PS4 someday. lolChadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-8701533246720480692018-02-06T10:26:00.001-05:002018-02-06T10:26:22.861-05:00Dev Stream of Return to Castle Wolfenstein<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-Do1DtcGG5KtczHfGQqmwIZdqQPCsJ5OmCQ2BKOazecoPEfd-OD9rBGcYzMGq9PvaMSdLFJVbKV9OmW-l9MeCX7nMQn5S2SLMkQABGFBQN2Z2-X24upgssCg0bGogSx0nLnWgsl50WAw/s1600/RTCW+Twitch.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="676" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-Do1DtcGG5KtczHfGQqmwIZdqQPCsJ5OmCQ2BKOazecoPEfd-OD9rBGcYzMGq9PvaMSdLFJVbKV9OmW-l9MeCX7nMQn5S2SLMkQABGFBQN2Z2-X24upgssCg0bGogSx0nLnWgsl50WAw/s400/RTCW+Twitch.jpg" width="400" /></a></div>
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Usually after release I don't play the game again, they just sit in the shrink wrap. But I'm currently on a three week vacation and thought it might be fun to play some of the titles I've worked on starting with the first, Return to Castle Wolfenstein. So yesterday I did a two hour Twitch stream of the game over on my channel. <a href="https://www.twitch.tv/videos/226000013">https://www.twitch.tv/videos/226000013</a><div>
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Twitch doesn't keep videos around forever so you can also check it out over on YouTube. <a href="https://youtu.be/jjtjYir9dmI">https://youtu.be/jjtjYir9dmI</a></div>
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In the video I talk about what working at Gray Matter was like back in 2000 and the industry in general. Please join me if you can and sub to my channels. Thanks</div>
Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0tag:blogger.com,1999:blog-4923331987142582135.post-87144754265528758662018-02-03T17:35:00.000-05:002018-02-03T17:35:01.552-05:00How Times Have ChangedI'm getting ready to stream some Return to Castle Wolfenstein on Twitch Monday Feb. 5th. So I installed it to ensure it still runs and it ran perfectly.<br />
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When you quit out you are shown the credits screen and I found it amazing. Today on a project like Call of Duty or Farcry it takes hundreds and hundreds of people and multiple studios to create a game. But back on Return to Castle Wolfenstein we made the entire single play game with just 18 people. Sure they had Nerve Studio make the multiplayer but today they would never dream of letting such a small number of people tackle a major AAA title.<br />
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<br />Chadhttp://www.blogger.com/profile/08069304569758124363noreply@blogger.com0