Showing posts with label retro gaming. Show all posts
Showing posts with label retro gaming. Show all posts

Dev Stream of Return to Castle Wolfenstein


Usually after release I don't play the game again, they just sit in the shrink wrap.  But I'm currently on a three week vacation and thought it might be fun to play some of the titles I've worked on starting with the first, Return to Castle Wolfenstein.  So yesterday I did a two hour Twitch stream of the game over on my channel. https://www.twitch.tv/videos/226000013

Twitch doesn't keep videos around forever so you can also check it out over on YouTube. https://youtu.be/jjtjYir9dmI

In the video I talk about what working at Gray Matter was like back in 2000 and the industry in general.  Please join me if you can and sub to my channels.  Thanks

Return To Castle Wolfenstein Is On Sale

Yes the first game I worked on as a designer is now on sale on Steam.  Maybe it's always on sale I don't know but this was the first time I noticed it at least.  If you're into retro gaming it's a really great old school shooter.  It's still one of the highlights of my career.

I learned a lot working with Gray Matter on it.  I was the last designer Activision had on the payroll when they stopped internal development to focus on publishing.  Gray Matter needed help so I was sent over to help them stay on schedule.  The schedule was an absolute death march, I started overtime in January and didn't see the light of day until November.  I literally missed the entire summer.  I slept on the floor of my office so often that Gray Matter bought me a pillow and sheets.  No joke.

The development process was much different then.  You didn't have tasks really, you were given levels and it was your job to see them to completion.  Your task was to "make it fun." Every day the company owner and design lead would play the level and give you feedback which you iterated on.  Often you were totally free to try anything you could think of if you thought it would make the game fun.  One day I hand scripted every movement of a head bouncing down the stairs (there was no physics) because I thought it would be a nice touch to a spooky area.  In modern game development you'd never really be allowed to take time to do such a thing.  You are given tasks to complete like an assembly line.  Game development today has lost most of that creative freedom.

So it was a terrible death march of endless work but it was also creatively free and fun.  In the end Activision bought Gray Matter and it became Treyarch.  Everyone that worked there got fat bonuses with the buyout except me.  Since I wasn't technically a Gray Matter employee.  So that sucked big time.  After it completed Gray Matter offer to hire me but instead I went to Raven Software with dreams of Hexen in my head.  Considering the insane success of Call of Duty I made another financially bad decision.

Anyway if you haven't played it go grab it. http://store.steampowered.com/app/9010/

Sad News

Booted up the old PS2 tonight just for the hell of it.  Loaded War of Monsters and found one of the controllers no longer works.  Bummer :(


Where My Interest in Games Came From

I often credit my intro to the video games to a Wolfenstein 3D demo but in reality if I think back I was interested in games way before that.  I lived out in the Iowa countryside so I rarely had access to video game arcades.  So I was super lucky in 1982 when my grandmother gave me a mini Donkey Kong console for Christmas.  I played this thing to death and was grounded on several occasions for playing it under the blankets when I should have been sleeping.  It was super simple but it was all I had.  This game had to
get me through a number of years because it wasn’t until I was in high school that I was able to hit the arcade with any kind of regularity and Wolfenstein 3D was 10 years away.  When I did get to the arcade I would go for Duck Hunt, Tempest, and Rampage but my favorite was always Joust.  I don’t know what it was about those flapping ostrich riders but I couldn’t get enough.


After graduation I had a roommate and he had a Sega Master System and I was hooked.  Space Harrier, Ghost House, Psycho Fox, Fantasy Zone.  My game play became pretty regular and annoying to the people around me including my roommate who wanted his console time back.  But like everyone fresh out of school I had no money and when my girlfriend and I moved out and got married we didn’t have money for games and again my inner gamer went into hibernation waiting for the right conditions to emerge.

These conditions happened years later when my wife mistakenly agreed that we should get a Sega
Genesis system.  BAM!! Again emerged the gamer sleepily playing until dawn, beating each expensive and carefully selected title to completion.  Golden Axe, Ghouls & Ghosts, Altered Beast, Sonic the Hedgehog, Ecco the Dolphin, the list goes on and on.  I never crossed that line into Nintendo gaming.  I think from being a car enthusiast I was stupidly brand loyal and Sega was my brand, the underdog.  I kept my Genesis until I moved to California to attempt a career in animation.  Which is where we bought a Windows 486 PC and my wife came home with a Wolfenstein 3D demo disk that some guy at her job said, “Chad might like this.”  That guy later got a job at Activision and helped me get hired as a game tester in their QA department.


One day my wife came home and found me yet again playing Wolfenstein 3D rather than working on my animation portfolio which lead her to say, “Chad we moved to California so you could become an animator, but instead of working on animation all you do is play games.  Maybe you should work in games instead.”  I whole hardily agreed and the gaming industry is where I have been ever since.