Looking through my wardrobe I recall how many Quake games I've been a part of. Certainly strange to thing that when I was playing Quake 1 I wasn't even part of the game industry. Things certainly changed.
Lotta Quake
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Quake 2,
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Quake 4
Sad News
Booted up the old PS2 tonight just for the hell of it. Loaded War of Monsters and found one of the controllers no longer works. Bummer :(
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console,
gamer,
gaming,
Playstation,
PS2,
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retro gaming,
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Preparing for the Cold
The chill is happening out there here in Ontario. In anticipation of the upcoming winter months I decided to clean out my art area a bit . Believe it or not this is better than it was. At least I can now actually see the desk.
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Measuring My Art Chops
I've been tinkering around with a project at home. It's a little overwhelming to sit down in front the computer and just create a game that isn't there in any form. Where do you start? What can you do yourself and what do you need help with? These are the questions you don't have answers for until you dive in.
I have an art degree so I thought I might be able to handle the art myself but as a game designer it's been a long time since I created much art. So I thought I should see what I can do in Photoshop. My goal for the project's look is to have a style that was fun and sort of cartoonish, something like Warcraft. To start I decided to do something simple and just create a board or a texture for a beam of wood. No particular scale or metrics, just see if I could get the look I was going for.
So from start to finish I'd say it took about 3 hours and looked pretty close to what I had in mind. At least I accomplished my goal of measuring my current art ability. At the start I felt a little rusty but after turning on some music and digging in it started flowing pretty naturally. I think it turned out alright.
I have an art degree so I thought I might be able to handle the art myself but as a game designer it's been a long time since I created much art. So I thought I should see what I can do in Photoshop. My goal for the project's look is to have a style that was fun and sort of cartoonish, something like Warcraft. To start I decided to do something simple and just create a board or a texture for a beam of wood. No particular scale or metrics, just see if I could get the look I was going for.
This was sort of whimsical and fun like I wanted and was going the right direction but it needed more details like dings and chips.
My No Man's Sky Experience So Far
UPDATE: Apparently there isn't anymore to this game that what I experienced. Pity. Perhaps someone will finish the game in a mod.
I read a one sentence review that said, "No Man's Sky is miles wide and an inch deep." I think that is the main issue with the game. You are given and endless expanse of nothing to do in it.
I read a one sentence review that said, "No Man's Sky is miles wide and an inch deep." I think that is the main issue with the game. You are given and endless expanse of nothing to do in it.
I enjoy the freedom of doing whatever I want but that isn't what the game is. You are actually very limited. You're not building structures or creating a base, or building a ship, you are wandering lost everywhere gathering resources. You sort of create and trade things in your inventory but it doesn't make you feel grounded with a goal and an understanding of what you're doing. Some say it's a survival game, but does that mean if you can maintain all your shields and systems then you've won? No, of course not. You are supposed to feel a drive to explore and find more of what is out there. But the game doesn't tease you that there is more out there. For me after visiting three planets I see pretty much the same things and I'm doing the same tasks. In a game where they say you'll never be able to see it all, seeing it all really isn't a goal you try to achieve. So is exploration the goal??
You start the game with a crashed ship and use raw materials to "fix" it. An amazing feat. But for a character with the ability to do vast space exploration it feels strange to not know anything about where you are and where you're going. You feel like a super smart infant with no clue of the world they inhabit. To make me care about what I'm doing I'd like to know who I am. You are a lone what? Human? Nothing really tells you that. Every intelligent life form you encounter is described as an alien. But you have a fancy ship and fancy tools so where did you come from? Are you a part of something bigger? Have you just lost your memories? Did that question matter to the game's creators? What the hell is the premise of what you are and what you're doing?
I also theorize that the game might be too open for people to easily grasp and in some cases myself included. Many people need at least a little guidance . Looking at the Elder Scroll series from Morrowind to Skyrim you can see Bethesda tightening the reins on the amount of hand holding and still some people found Skyrim too open and don't know what to do with themselves. I loved Morrowind and hated the more guided direction of Oblivion and Skyrim but No Man's Sky give you nothing at all.
I'm going to continue with No Man's Sky for now. Maybe the game is exactly what I've seen and nothing deeper but I can't shake the feeling that I just haven't figured it out yet.
Labels:
game play,
gamer,
games,
gaming,
Hello Games,
No Man's Sky
My Warcraft Confusion
I really enjoy getting into the Warcraft lore, but the
Warlords of Draenor expansion confused the hell out of me. Of course I understand the expansion went
back to an alternate reality of past events but I thought Blizzard specifically
said this was an alternate timeline that does not affect our current world. My guild has basically dissolved so I also didn’t
get into any of the dungeons or raids that might fill in the blanks for
me.
Now with Legion coming out at the end of this month I see
many teaser trailers with Gul’dan. I’m
thinking what? But Gul’dan’s dead in our timeline. Is Legion also in the past timeline? Why is Gul'dan still a part of Legion?
Also Vol’jin is the Horde Warchief. Isn’t Legion going to be the first time he really needs to prove what kind of Warchief he can be? Or was that also something I missed in WoD? I mean WoD was an alternate timeline so Vol'jin technically hasn't done anything "Thrall-like" yet correct?
Also Vol’jin is the Horde Warchief. Isn’t Legion going to be the first time he really needs to prove what kind of Warchief he can be? Or was that also something I missed in WoD? I mean WoD was an alternate timeline so Vol'jin technically hasn't done anything "Thrall-like" yet correct?
Like I said I’m very confused. Any chance someone or is there a good YouTube video can clear this up for me?
Thanks
Chad
Labels:
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Gul'dan,
Legion,
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Warlords of Draenor,
World of Warcraft
Where My Interest in Games Came From
I often credit my intro to the video games to a Wolfenstein
3D demo but in reality if I think back I was interested in games way before
that. I lived out in the Iowa
countryside so I rarely had access to video game arcades. So I was super lucky in 1982 when my
grandmother gave me a mini Donkey Kong console for Christmas. I played this thing to death and was grounded
on several occasions for playing it under the blankets when I should have been
sleeping. It was super simple but it was all I had. This game had to
get me
through a number of years because it wasn’t until I was in high school that I
was able to hit the arcade with any kind of regularity and Wolfenstein 3D was
10 years away. When I did get to the
arcade I would go for Duck Hunt, Tempest, and Rampage but my favorite was
always Joust. I don’t know what it was
about those flapping ostrich riders but I couldn’t get enough.
After graduation I had a roommate and he had a Sega Master
System and I was hooked. Space Harrier,
Ghost House, Psycho Fox, Fantasy Zone.
My game play became pretty regular and annoying to the people around me
including my roommate who wanted his console time back. But like everyone fresh out of school I had
no money and when my girlfriend and I moved out and got married we didn’t have
money for games and again my inner gamer went into hibernation waiting for the
right conditions to emerge.
One day my wife came home and found me yet again playing
Wolfenstein 3D rather than working on my animation portfolio which lead her to
say, “Chad we moved to California so you could become an animator, but instead
of working on animation all you do is play games. Maybe you should work in games instead.” I whole hardily agreed and the gaming
industry is where I have been ever since.
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