Primarily my roles have been in game design, level design, and mission scripting. Most of my work has been for single player titles that also support cooperative game play. The majority of titles have released for Playstation, Xbox, and PC.
In 2020 I started my own company Dark Arts Development primarily to work with game developers as a contract game/level designer. Currently I work remotely as a Senior Level Designer for Squanch games while living in Toronto Canada.