Hello & Welcome


 Hi, I’m Chad Bordwell. I've been working in the game industry since 1997 and I specifically started my design career in 2000. As a designer I've shipped over 10 AAA titles, such as Return to Castle Wolfenstein, Quake4, and most recently Farcry 5.

Primarily my roles have been in game design, level design, and mission scripting. Most of my work has been for single player titles that also support cooperative game play. The majority of titles have released for Playstation, Xbox, and PC.
 
As a game designer at Ubisoft my focus has been open-world activities, meaning game play the player can engage in while exploring the world. This requires conception and pitching the activity to directors. Once approved creating tasks for departments to implement the activity. While the activity is being created I ensure it's following the approved design, and finally improving the design based on internal and play test feedback. 

After 8+ years at Ubisoft I’m currently looking for a change of scenery and new challenges. If you are a looking for an experienced game designer or level designer/scripter please contact me through LinkedIn and we can talk.

LinkedIn

Thanks

Chad

A Great GDC Design Talk from MTG Designer Mark Rosewater

Here's another great talk I wanted to share for those interested in game design.  It's Mark Rosewater who has worked on Magic the Gathering for over 20 years.  He's super easy to listen to and his observations cross into all aspects of games.

https://magic.wizards.com/en/articles/archive/making-magic/twenty-years-twenty-lessons-part-1-2016-05-30


The Witcher Series Design Process

The Witcher III is one of my favorite games to date with high hopes on Cyberpunk 2077.  Here is a great video from one of Game Designers over at CD Projekt Red.  If you're interested in game design he really hits the covers some awesome methods for creating good designs.


Car Mechanic Simulator 2018


So I play around making gaming videos but it’s not really popular.  Recently I wanted to give YouTube streaming a try and also wanted to give the game Car Mechanic 2018 a try so I did. 


Is it fun to watch someone work on a virtual car??  Is it like watching someone do virtual taxes?  Well you be the judge.  haha


Will Game Services Ever Think Globally?

Does anyone else find it strange that big global companies like Amazon, Sony, Microsoft, etc. don’t think globally?  As a game developer you move a lot and not necessarily within your country.  Very often people move to different countries to work in the field. 

So let’s say you move from the US to Canada.  When you moved you certainly aren’t going to buy all new consoles, & why would you?  Maybe you will when you find your Sony and Microsoft accounts don’t transfer across borders.  You can no longer add money to the accounts to buy games because you have a US account and you can't use your new credit card with a Canadian billing address.  Calling them for help you’re told nothing they can do.  And don't think buying a points card will work, codes only work in the country of the account. Meaning if you have your US Sony account and you buy a points card at a Canadian Best Buy the code won't work.

Blizzard is the same, if you made a US account you cannot change the address to Canada to buy loot crates or items in your Blizzard games.  Steam allows you to change countries but recently changed their policy so you cannot gift games to other countries because of “regional restrictions."  So forget buying that game to your relative back in the States over Steam.  It’s not just game services.  Most online stores will only allow you to ship to the same country as your credit card’s billing address.  This makes holiday gift giving a nightmare every year.

Ironically the companies blocking you from using things across borders hire game developers from all over the world.   They will come and encounter these limitations on the very systems they are developing games for.

As the world get smaller and smaller game services should change to meet the needs of people that don't stay in their hometowns their entire lives.

Farcry 5 Is In Stores Now


Another game in the hopper. Farcry 5 released today.  I hope you all enjoy it.  It was very interesting working on a Farcry game based in the US, created by a French company in Canada. I was a Senior Level Designer on this title at the Toronto studio, which focused on the Northern region of the game.  I’m very proud of the work we all did on Farcry 5.  

I had to do most of my development with the sound off.  The words of the cult leader, the Father in my ears all day was getting to me.  I think it has an unsettling familiarity that Americans such as myself can feel.I could write a whole thing about that but I'm not sure what I'm allowed to talk about so just play it and see if it speaks to you as well.


I grabbed a PS4 copy in hopes that I will buy a PS4 someday.  lol

Dev Stream of Return to Castle Wolfenstein


Usually after release I don't play the game again, they just sit in the shrink wrap.  But I'm currently on a three week vacation and thought it might be fun to play some of the titles I've worked on starting with the first, Return to Castle Wolfenstein.  So yesterday I did a two hour Twitch stream of the game over on my channel. https://www.twitch.tv/videos/226000013

Twitch doesn't keep videos around forever so you can also check it out over on YouTube. https://youtu.be/jjtjYir9dmI

In the video I talk about what working at Gray Matter was like back in 2000 and the industry in general.  Please join me if you can and sub to my channels.  Thanks