Monday, July 16, 2018

Car Mechanic Simulator 2018

So I play around making gaming videos but it’s not really popular.  Recently I wanted to give YouTube streaming a try and also wanted to give the game Car Mechanic 2018 a try so I did. 

Is it fun to watch someone work on a virtual car??  Is it like watching someone do virtual taxes?  Well you be the judge.  haha

Tuesday, July 10, 2018

Will Game Services Ever Think Globally?

Does anyone else find it strange that big global companies like Amazon, Sony, Microsoft, etc. don’t think globally?  As a game developer you move a lot and not necessarily within your country.  Very often people move to different countries to work in the field. 

So let’s say you move from the US to Canada.  When you moved you certainly aren’t going to buy all new consoles, & why would you?  Maybe you will when you find your Sony and Microsoft accounts don’t transfer across borders.  You can no longer add money to the accounts to buy games because you have a US account and you can't use your new credit card with a Canadian billing address.  Calling them for help you’re told nothing they can do.  And don't think buying a points card will work, codes only work in the country of the account. Meaning if you have your US Sony account and you buy a points card at a Canadian Best Buy the code won't work.

Blizzard is the same, if you made a US account you cannot change the address to Canada to buy loot crates or items in your Blizzard games.  Steam allows you to change countries but recently changed their policy so you cannot gift games to other countries because of “regional restrictions."  So forget buying that game to your relative back in the States over Steam.  It’s not just game services.  Most online stores will only allow you to ship to the same country as your credit card’s billing address.  This makes holiday gift giving a nightmare every year.

Ironically the companies blocking you from using things across borders hire game developers from all over the world.   They will come and encounter these limitations on the very systems they are developing games for.

As the world get smaller and smaller game services should change to meet the needs of people that don't stay in their hometowns their entire lives.

Tuesday, July 3, 2018

Why Instagram Sucks

I find Instagram to be a little useless for anything beyond sharing pictures of your lunch.  This is really frustrating because my Instagram posts get way more exposure than my Twitter account.  The main problem is the lack of a link support.  I can post a picture of my YouTube thumbnail, lovingly crafted in  Photoshop and easily get a hundred likes.  However this does not equal views on the video because while I can type out the link address in the picture description it is not clickable.  Also viewers are not able to even copy/paste the address.  This makes it virtually useless to help promote anything on YouTube or anywhere.  There is a one available link in your profile description but again that is useless to promote any individual thing.

Monday, May 28, 2018

Please Follow Me on Twitch & YouTube ....please, please, please

Hey everyone,

For a while I have been tinkering with streaming on Twitch.  As a game designer I play a lot of things and thought why not stream it?  Later I download the episode and edit it down for my YouTube channel.  Generally I stream my first look at everything when gives me an opportunity to add some developer opinions. 

Also I have a private server of ARK Survival Evolved that I play regularly with friends and family members. We play on the Ragnarok map which is the best map in my opinion since it has all biomes except for the stuff in Abberation expansion. 

I really enjoy doing it but getting exposure is super hard.  I have no clue how to get the word out that I’m online and streaming.  I tweet it on Twitter but that’s about the extent of my public reach.  I would love to get my channel more exposure and see where it can go.  If you know any tricks please leave them in the comments below and feel free to follow me on Twitch and YouTube.  It would really help a lot!

YouTube Channel

Twitch Channel

Tuesday, March 27, 2018

Farcry 5 Is In Stores Now

Another game in the hopper. Farcry 5 released today.  I hope you all enjoy it.  It was very interesting working on a Farcry game based in the US, created by a French company in Canada. I was a Senior Level Designer on this title at the Toronto studio, which focused on the Northern region of the game.  I’m very proud of the work we all did on Farcry 5.  

I had to do most of my development with the sound off.  The words of the cult leader, the Father in my ears all day was getting to me.  I think it has an unsettling familiarity that Americans such as myself can feel.I could write a whole thing about that but I'm not sure what I'm allowed to talk about so just play it and see if it speaks to you as well.

I grabbed a PS4 copy in hopes that I will buy a PS4 someday.  lol

Tuesday, February 6, 2018

Dev Stream of Return to Castle Wolfenstein

Usually after release I don't play the game again, they just sit in the shrink wrap.  But I'm currently on a three week vacation and thought it might be fun to play some of the titles I've worked on starting with the first, Return to Castle Wolfenstein.  So yesterday I did a two hour Twitch stream of the game over on my channel.

Twitch doesn't keep videos around forever so you can also check it out over on YouTube.

In the video I talk about what working at Gray Matter was like back in 2000 and the industry in general.  Please join me if you can and sub to my channels.  Thanks

Saturday, February 3, 2018

How Times Have Changed

I'm getting ready to stream some Return to Castle Wolfenstein on Twitch Monday Feb. 5th.  So I installed it to ensure it still runs and it ran perfectly.

When you quit out you are shown the credits screen and I found it amazing.  Today on a project like Call of Duty or Farcry it takes hundreds and hundreds of people and multiple studios to create a game.  But back on Return to Castle Wolfenstein we made the entire single play game with just 18 people.  Sure they had Nerve Studio make the multiplayer but today they would never dream of letting such a small number of people tackle a major AAA title.