Hello & Welcome

 Hi, I’m Chad Bordwell. I've been working in the game industry since 1997 and I specifically started my design career in 2000. As a designer I've shipped over 10 AAA titles, such as Return to Castle Wolfenstein, Quake4, and most recently Farcry 5.

Primarily my roles have been in game design, level design, and mission scripting. Most of my work has been for single player titles that also support cooperative game play. The majority of titles have released for Playstation, Xbox, and PC.
As a game designer at Ubisoft my focus has been open-world activities, meaning game play the player can engage in while exploring the world. This requires conception and pitching the activity to directors. Once approved creating tasks for departments to implement the activity. While the activity is being created I ensure it's following the approved design, and finally improving the design based on internal and play test feedback. 

After 8+ years at Ubisoft I’m currently looking for a change of scenery and new challenges. If you are a looking for an experienced game designer or level designer/scripter please contact me through LinkedIn and we can talk.