Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Measuring My Art Chops

I've been tinkering around with a project at home.  It's a little overwhelming to sit down in front the computer and just create a game that isn't there in any form.  Where do you start?  What can you do yourself and what do you need help with?  These are the questions you don't have answers for until you dive in.

I have an art degree so I thought I might be able to handle the art myself but as a game designer it's been a long time since I created much art.  So I thought I should see what I can do in Photoshop.  My goal for the project's look is to have a style that was fun and sort of cartoonish, something like Warcraft.  To start I decided to do something simple and just create a board or a texture for a beam of wood.  No particular scale or metrics, just see if I could get the look I was going for.


This was sort of whimsical and fun like I wanted and was going the right direction but it needed more details like dings and chips.


So from start to finish I'd say it took about 3 hours and looked pretty close to what I had in mind.  At least I accomplished my goal of measuring my current art ability.  At the start I felt a little rusty but after turning on some music and digging in it started flowing pretty naturally.  I think it turned out alright.

My No Man's Sky Experience So Far

UPDATE: Apparently there isn't anymore to this game that what I experienced.  Pity.  Perhaps someone will finish the game in a mod.

I read a one sentence review that said, "No Man's Sky is miles wide and an inch deep." I think that is the main issue with the game. You are given and endless expanse of nothing to do in it.

I enjoy the freedom of doing whatever I want but that isn't what the game is. You are actually very limited. You're not building structures or creating a base, or building a ship, you are wandering lost everywhere gathering resources. You sort of create and trade things in your inventory but it doesn't make you feel grounded with a goal and an understanding of what you're doing.  Some say it's a survival game, but does that mean if you can maintain all your shields and systems then you've won?  No, of course not.  You are supposed to feel a drive to explore and find more of what is out there.  But the game doesn't tease you that there is more out there.  For me after visiting three planets I see pretty much the same things and I'm doing the same tasks.  In a game where they say you'll never be able to see it all, seeing it all really isn't a goal you try to achieve.  So is exploration the goal??

You start the game with a crashed ship and use raw materials to "fix" it.  An amazing feat.  But for a character with the ability to do vast space exploration it feels strange to not know anything about where you are and where you're going. You feel like a super smart infant with no clue of the world they inhabit. To make me care about what I'm doing I'd like to know who I am. You are a lone what? Human? Nothing really tells you that. Every intelligent life form you encounter is described as an alien. But you have a fancy ship and fancy tools so where did you come from? Are you a part of something bigger? Have you just lost your memories? Did that question matter to the game's creators? What the hell is the premise of what you are and what you're doing? 

I also theorize that the game might be too open for people to easily grasp and in some cases myself included. Many people need at least a little guidance . Looking at the Elder Scroll series from Morrowind to Skyrim you can see Bethesda tightening the reins on the amount of hand holding and still some people found Skyrim too open and don't know what to do with themselves. I loved Morrowind and hated the more guided direction of Oblivion and Skyrim but No Man's Sky give you nothing at all.

I'm going to continue with No Man's Sky for now. Maybe the game is exactly what I've seen and nothing deeper but I can't shake the feeling that I just haven't figured it out yet.

My Warcraft Confusion

I really enjoy getting into the Warcraft lore, but the Warlords of Draenor expansion confused the hell out of me.  Of course I understand the expansion went back to an alternate reality of past events but I thought Blizzard specifically said this was an alternate timeline that does not affect our current world.  My guild has basically dissolved so I also didn’t get into any of the dungeons or raids that might fill in the blanks for me. 

Now with Legion coming out at the end of this month I see many teaser trailers with Gul’dan.  I’m thinking what? But Gul’dan’s dead in our timeline.  Is Legion also in the past timeline?  Why is Gul'dan still a part of Legion?

Also Vol’jin is the Horde Warchief.  Isn’t Legion going to be the first time he really needs to prove what kind of Warchief he can be? Or was that also something I missed in WoD?  I mean WoD was an alternate timeline so Vol'jin technically hasn't done anything "Thrall-like" yet correct?


Like I said I’m very confused.  Any chance someone or is there a good YouTube video can clear this up for me?

Thanks

Chad