Fine, fine, fine. I've finally folded and created a Twitch account. Not really planning on posting videos at this time. I would need a new PC before any of that could happen. However I really I do enjoy watching Force Strategy Games so I popped over there and watched him play the new Everquest Next Landmark alpha. Pretty interesting stuff. Generally Force seems like an intelligent and fair guy. He speaks clearly and with manners and respect which is a rare thing on the net. A link to Force and my Twitch below.
Force Strategy Games
Chad's Twitch Profile
Quick $0.02
Today's Quick $0.02 is regarding a game I saw called The Floor is Jelly. An ironically named game where the floor is jelly. I've never played this nor do I really plan to because the design looks awfully basic. Just watching the video I thought of several interesting ways the game could have been improved.
For instance the game allows you to spin the world however in doing so the trees and items on the ground don't react to the rotations. It's like the floor is stone rather than jelly. I would have expected them to bend towards gravity which would make things more interesting if not more challenging.
This thought lead me to further see that the wind in the screenshot blows leaves around but not the trees and in blowing the trees it would make the jelly ground ripple and create waves making height timing jumps more difficult. I think it would have made an interesting dynamic.
Like I said I've not played this game but I really hope that there are things like falling rocks or other events that create ripples and challenges that push the basic design idea a little further.
And that's my $0.02.
For instance the game allows you to spin the world however in doing so the trees and items on the ground don't react to the rotations. It's like the floor is stone rather than jelly. I would have expected them to bend towards gravity which would make things more interesting if not more challenging.
This thought lead me to further see that the wind in the screenshot blows leaves around but not the trees and in blowing the trees it would make the jelly ground ripple and create waves making height timing jumps more difficult. I think it would have made an interesting dynamic.
Like I said I've not played this game but I really hope that there are things like falling rocks or other events that create ripples and challenges that push the basic design idea a little further.
And that's my $0.02.
Cast Off
No, not cast off like set sail. I got my cast off yesterday. Of course they replaced it with a splint but at least it's lighter and removable. I now have daily exercises I'm supposed to do so I can recover my range of motion (which hurt like hell) but I thought they sewed me up with stitches however I can now see they used staples. Ugh! Something about seeing metal in your skin is so unnerving
I worked on Quake 4 and I thought in honor of that I'd got for the basic Strogg look. LOL
So I've Been Broken
During my holiday break I stepped off my brother's deck and broke my arm. It wasn't anything cool like I was drunk or something. I just couldn't see in the dark and thought I knew where the steps were. The trouble was it happened in the States and my health care was Canadian.
So I went to the hospital and they did a cheap temp patch with a sling that got me through the week. Once I returned to Canada I went to the doctor which referred me to the hospital, which referred me to the specialist. By the time I saw the specialist two weeks had passed.
The specialist saw my arm and was like, "What the hell? This is healing all wrong. We need to do surgery today." So that afternoon (on a Thursday) they re broke my arm, added three titanium screws, and performed the surgery. This time I woke with a big, heavy, cast with a piece of metal running through it.
The Friday after I wanted to cut my own arm off and basically just slept and took pain pills. Monday I felt I could work so I went in. Ubisoft was much less enthusiastic. Since I couldn't hold a game controller or use my left hand for anything they wanted to know why I was coming to work at all? So I got sent home on short term medical leave
Medical leave was not something I wanted to do. For one thing I think I could work just fine, hell I'm typing this with my right hand. The other reason is you only get 66% of your wages while your away. So I thought heck with it I'll just relax, play some games, and maybe learn a new editor like Unity. ...but I can't hold a controller or use the WASD key to play games, and my PC is an old Pentium 4 so it won't run Unity.
AWWWW CRAP!
So I went to the hospital and they did a cheap temp patch with a sling that got me through the week. Once I returned to Canada I went to the doctor which referred me to the hospital, which referred me to the specialist. By the time I saw the specialist two weeks had passed.

The Friday after I wanted to cut my own arm off and basically just slept and took pain pills. Monday I felt I could work so I went in. Ubisoft was much less enthusiastic. Since I couldn't hold a game controller or use my left hand for anything they wanted to know why I was coming to work at all? So I got sent home on short term medical leave
Medical leave was not something I wanted to do. For one thing I think I could work just fine, hell I'm typing this with my right hand. The other reason is you only get 66% of your wages while your away. So I thought heck with it I'll just relax, play some games, and maybe learn a new editor like Unity. ...but I can't hold a controller or use the WASD key to play games, and my PC is an old Pentium 4 so it won't run Unity.
AWWWW CRAP!
No Man's Sky: Procedural Design

This sounds mind bogglingly huge so everyone is talking about it. I really hope it is all that we the consumer
dream it will be but the game designer in me has to question it. I'm not a fan of procedural design. Call me old fashion but I don't like putting design in the hands of programmers. Sometime you end up with a pretty tech demo rather than a game. While I love open random sandbox game play I still think there needs to be a designer guiding the fun. If not No Man's Sky could be an entire galaxy of the same few algorithms that you quickly tire of looking at.
This is all speculation on my part. I'm really just like the rest of us watching the video and keeping my fingers crossed.
UPDATE August 2016: Well now we know don't we. ;)
Waiting in Line Simulator
A game for modern times.
Waiting In Line 3D
Keep awake by punching yourself in the face but not too much. Yup, that's the game play.
Waiting In Line 3D
Keep awake by punching yourself in the face but not too much. Yup, that's the game play.
Need For Speed: Most Wanted
For no particular reason I put in Need for Speed: Most
Wanted and played it a bit last night. I
bought it quite some time ago and never really played it much but I heard it
was entertaining so I decided to give it a chance. Right at the start two things came to
mind.
One, the gameplay is just like Burnout: Paradise rather than
the original NFS: Most Wanted. Jumping
through billboards, really arcade-ish effects, etc. I’m actually a car enthusiast so I don’t like
it as much. I prefer things to be a bit more
realistic which leads me to the second thing I noticed immediately which is
controls. I’ve been playing a lot of GTA:
7 which has great driving controls


OVERALL RATING: BLAH
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